Swallowed - a draft video game about being swallowed alive

an experimental game about being swallowed alive

A character stands in front of a choice: "You wouldn't take food out of someone's mouth, would you?" The player can choose.

In 2023, I audited Heather Kelley's course on Level Design because I was interested in what experience design might learn from video game design. (Thanks, Heather, for letting me crash your class!)

At the time I was workshopping a performance on swallowing people alive with Mia Murphy, so I decided to make swallowing the theme of my final project for the course. We were tasked with making a blockout of a level. Here's some scenes from a playthrough:

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And some of the hand-drawn drafts of the level layout and flow: